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These are one of the oddest of mutations where the human evolution turned beings into more primal and animal like beings. Over the past century the animal like beings have become more accustomed to the daily world.  Some still hide what they are while others do not.

 

Wolves are born with the ability to shift into wolf form, and they can turn others through biting them. Those who are turned loose all other abilities that they would otherwise have if they were their original race. Example an orc turned wolf would lose all orc abilities and gain all wolf abilities. Please see                            for more information regarding this.

 

They are often in control of their shifts if they were born as such, but if they are turned they tend to rage out.

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This subtype of humans appears human but can shift as a large warform(crinos), a wolf that looks like a regular wolf(feral) but is larger and walks on four paws, or they can shift into a half shift(body covered in fur, slightly more muscular but with ears, tail, claws, human like appearance, etc. Please refer to the pictures below as they are what is allowed.) They are often larger and are stronger than a normal human even in their human forms.

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Wolves can live to the age of 300 and show very slow physical aging.

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Wolves are weak to silver and can die from it if not treated.

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Cybernetics/Augmentations:  A wolf that is changing into a half shift or war form or dire form that has cybernetics can still change with the devices, however they will lose all use of their augmentations.

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Control Shift: Wolves can gain the control to control their shift and not lose their minds in the process.

 

Strengths:

Increased Speed: 4x faster in warform, 3x faster in feral form, 2x faster in half shift.

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Increased Senses: 2x better in hearing and sight.

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Increased Healing: Can heal 5x faster than a human in war form, 4x faster in feral form, 3x faster in half shift, 2x faster in human form. Wolves are also more resilient than humans.

 


 

Weaknesses:

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Silver & wolfsbane allergy: Wolves are extremely allergic to silver and wolfsbane. Wounds inflicted with silver or Wolfsbane stop regeneration and prevents them from healing, unless properly removed first. This can also cause death if wounds are severe enough.

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Full Moon: Regardless if they can control their shifts or not, all wolves change on a full moon.

 

Standard Abilities:

 

Regeneration: Can regenerate lost limbs and body parts over a two week period in real time unless lost by silver. That will take two months in real time to regenerate if silver poisoning is removed quickly. It is possible they may not regenerate at all if silver is the cause of the lost limb or other body part. In combat Wolves can use this to heal +2 HP. Refer to combat heals for more information.

 

Fear Intimidation: Wolf can use intimidation in any form to incapacitate a target up to two rounds.

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Thrill of the Hunt: As a standard actions, if a target is trying to make an escape attempt, the wolf can add a +5 to their counter escape, making it harder for the target to get away

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Special Racial Abilities:

 

May Pick Only one of the Following:

 

Lunar/Solar Mind: Can use the forces of the moon at night regardless of a full moon or use the forces of the sun at day in order to shift into feral berserker mode allowing them to go into a primal state of violence and survival and work through major injuries, without any pain, up to one hour. +3 to attack and +3 to defense for three rounds of combat.

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Call Spirits: Wolf has the ability to call to ancestral wolf spirits to aid them in battle, defense, or survival. However they have no control over what wolf spirit comes to them and the wolf spirit may possess them for up to one day and not necessarily for the better. This ability comes with a price and wolves are instructed not to use it unless absolutely necessary. If using in battle it must be stated and two posts are required for success. Ability can be interrupted which may cause the wolf to become feral and out of control. If using dice and this ability is successfully used the wolf gets an extra roll to add to their regular roll. The results are accumulated for one total roll.

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Hunters Mark: A wolf can mark it’s prey by scent alone. If a player escapes combat from the wolf, the wolf can save the knowledge of the scent and pick it up regardless of if the player uses a glamour or try to mask their scents. +5 to track down after 1 hour of no combat with the player.

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                                                              Allowed Forms:

Wolves

Halfshift

War Form

Feral/Dire Form

(Cannot use TWI gigantic avatar)

© 2135(2016) by Neonosa City RPG. Proudly created with Wix.com

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This is an original creation and cannot be duplicated.Neonosa City is not based on any previously created movie, tv series, novel, or any other media. Neonosa City is a ficional RPG based sim in Second Life.

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Disclaimer:

Neonosa City Roleplay Sim claims no rights to any images on this website. Images are from unknown creators. Photographs of inworld created by various members of Neonosa City RPG Roleplay sim  and other members in Second life. If author known, it is listed.

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