

NEONOSA CITY_
Ogres
Ogres are large, mean, kind of slow in their movements and tends to not be overly smart living to about 70 years. Standing at around 8 feet tall they got a bulky figure and tusks. Their skin go from white to gray to almost black. Only the females got hair, the males are born bald but some choose to get hair implants later in life.
A lot of ogres also have problems with their sight but their nearsightedness can be corrected with glasses or surgery. This is balanced up with a great sense of smell
Although not particularly smarter than the average character (perhaps even a bit on the daft side some times), what they lack in knowledge they make up for in strength. Able to lift 10x their weight, these walking tanks are rather deadly out on the streets.
Ogres are not usually overly fond of machines, they rather yell long distances the use a phone. A lot of machines are not ogre friendly either and easily break in their big hands and buttons are too small for their fat fingers. (A range of ogre tech is soon out in a store close to you!).
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Ogres are often hired as security, both as body guards and to businesses and have a reputation for being very loyal and slow to anger.
Strengths
Iron stomach: Ogres are almost totally impervious to bacterias and germs, getting sick almost never happens to them. Their large bodies regulates heat very well so they can stand very low and high temperatures without a problem. Addiction is also something alien to them and it takes a lot larger doses of drugs, meds or alcohol to get any effect
Standard Abilities:
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Meat Tank: +2 to defense for 3 rounds of combat. (Once per combat.)
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Cleave: Using hand to hand or melee weapon you can hit a total of 3 players
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I Like Shiny: When you see something of interested that your character might want to add to his/her collection, get a +3 at an Attempt to get said item for one round of combat.
Special abilities:
You may pick one.
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Nosy: +5 to discover invisible people or people trying to hide in a 10 meter range.
No(se) way!: Your nose helps you find Players trying to run away from you. The Target player gets no bonus to their dice, no matter what ability they use.
Stone skin, extra thick: Even when badly hurt there is no risk for you bleeding out. Your skin is extra thick and seals up wounds fast. (Just sealing it up, not heal).