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Goblins

Goblins can become up to 50 years old and are short, with big ears that comes to a tip. Their skin color is human but can also go in ranges of green and yellow or even in rare cases, pink. Their hair comes in every color, even greens and blues.

Other characteristics is that sometimes they got very large hands and feet for their size,

 

These energetic short people are crude but efficient builders. Although not ‘by the book’s’ approach on things, they are extremely efficient at getting the job done…. With no warranties.

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They happily invent things on the fly and are very skilled at making temporary solutions. Sadly most of them are dyslexic and normally have trouble reading and writing.

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Goblins tends to have great vision in the dark and are no fan of strong lights. Many also have a fear of heights but driven by their huge curiosity they can overcome almost any fear. Many have a slightly complex relationship to "mine " and "thine" and definitely don't alway remember to pay for themselves.

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​Excellent engineers, goblins are known for their quick thinking, and use of things not commonly used for a specific task. Can never have too much T.N.T.

 

Strengths:

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Eat Anything: Pesky thieves and outlaws need to smuggle something into a secure location? Have no fear, just eat it. Goblins can eat almost anything and be able to grab it at a later time without having to digest it. This makes for a great natural pocket…. Minus the stomach slime…

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Standard Abilities:

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Improvise: Able  act on the fly to get out of any situation with almost anything. They get a +2 to making an escape attempt

 

Hard-Headed: Goblins are known for the stubborn attitude and thick skulls. +3 to headbutt your opponent but -1hp if you fail the attack.

 

Acidic Spit: As and AOE (up to three targets) a Goblin can attempt to spit in the eyes of it’s targets.

 

 

Special abilities:

You may choose one.

 

Tick Tock: Goblins are notorious for carrying dangerous things in their pockets. As an AOE (Up to three targets) pull out that nice little bomb you had. Miss all three and you take -1hp.

 

Boom!: +4 to your gun BUT if you fail your gun will blow up and is useless for the rest of the fight and need repairs

 

Sneaky picky:  +5 to escape attempts for three rounds of combat because of your size and speed

© 2135(2016) by Neonosa City RPG. Proudly created with Wix.com

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This is an original creation and cannot be duplicated.Neonosa City is not based on any previously created movie, tv series, novel, or any other media. Neonosa City is a ficional RPG based sim in Second Life.

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Disclaimer:

Neonosa City Roleplay Sim claims no rights to any images on this website. Images are from unknown creators. Photographs of inworld created by various members of Neonosa City RPG Roleplay sim  and other members in Second life. If author known, it is listed.

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