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Summoner

I shall call him Squishy. These individual work with the mana around them to create physical companions and items. They are known for their knowledges of transmutation or Necromancy.

 

These characters may have 2 schools of magic.

 

Abilities:

(You may use all of these abilities based on your AP allowance per rank. See Table 1 on classes page.)

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Summon Ally: As a standard non-attack action, a Summoner can manifest an ally from mana in a physical form as an NPC. These NPC can be anything from monsters, to clones of a target. They do still follow the same roll as NPC’s, and a Summoner can only have 2 different summons out at the time. They allies take their turn the same time as the Summoner.

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Swarm: As a Standard attack, a Summoner can send out a burst of mana in the form of an AOE attack to 3 targets for -1 HP

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Substitution: As a non-attack action, a summoner can switch themselves (Mind and Body) with a summoned ally. This is a good ability for making an escape. The ally must be in the line of sight with the Summoner, but once the Substitution is made, the Summoner adds a +5 to their escape roll to combat.

© 2135(2016) by Neonosa City RPG. Proudly created with Wix.com

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This is an original creation and cannot be duplicated.Neonosa City is not based on any previously created movie, tv series, novel, or any other media. Neonosa City is a ficional RPG based sim in Second Life.

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Disclaimer:

Neonosa City Roleplay Sim claims no rights to any images on this website. Images are from unknown creators. Photographs of inworld created by various members of Neonosa City RPG Roleplay sim  and other members in Second life. If author known, it is listed.

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