

NEONOSA CITY_
Medic
Need a Rez, OUT OF MANA! MEDIC! What the name suggest, these individuals excel in healing other players as well as fending for themselves in the dangerous streets of Neonosa.
They are armed with medical tools and a nifty drone, these men and women excel at bring aid when needed.
Abilities:
(You may use all of these abilities based on your AP allowance per rank. See Table 1 on classes page.)
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Help Ally: As a standard action, a Medic can heal an ally or themselves for up to 2 hp.
On and Scale of One to Ten: As a standard action, a Medic can heal up to 5 targets as a mass AOE for 1 hp
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Biofeedback: As a special action, when another enemy sends out an AOE heal to enemy targets, a Medic can send out a special action to block it. This is called Biofeedback. When a heal is sent out, no matter if it is the healers turn or not, they can state that they are using this ability. The medic then makes a roll against the healer and targets. If the Medic beats the target’s roll then then heal does not go through and they are not healed. If the
Targets beat the roll they are healed. If the caster of the heal does not beat the Medic’s roll, they take -1 HP. If they do, the medic takes -1 HP.
This acts like a double edged sword, and can stop mass heals if used correctly.
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