

NEONOSA CITY_
Humans
The primal race of the new evolution. The humans of the current time are just like their ancestors with more tech savvy and overall intelligence. Many also possess magic but do not often figure out what this magic is until their early twenties. Some never come into any kind of magical power. They live less time, a max of 100 years, with declining health, and are more likely to catch a life threatening disease. They, just as their ancestors are inventive and quick to think on their feet. They tend to live life through a faster pace than other races of longer lifespans. Humans have the tendency to range between tactical and overly impulsive.
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Humans of Neonosa can live until 120 years of age but will show more obvious aging by their 90s.
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Standard Abilities:
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Endure Elements: As a standard Defensive roll, Humans can add +3 to their defense roll as long as the attack is an elemental based attack (IE: Air, Water, Fire, Earth, Lightning, etc) Humans are able to endure multiple environments without needing special needs beyond the norm. They can easily adjust to new surroundings and can live in cold or hot environments that are normal to human life.
Dominate Minds: Adds a +3 to the saving roll from Stuns, Control or Fear attempts. Humans have a strong will and are able to resist mind altering effects better than some other races. It will allow the human to resist the mind altering effects up to 2 rounds. There is no limit on how many times this ability can be used per day however it may cause fatigue and major headaches.
Macgyver: Adds a +5 to their Escape or Attack attempts in combat. Humans are able to think on their feet and use most anything around them in order to get themselves out of a situation or to aid them in combat or any other situation. Humans can use materials around them in order to quickly create a tool in order to aid them in a given situation. If successful they will quickly create a tool to use in two posts based on what is available to them.
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Pick One Special Abilities:
Talent: Due to the ways of evolution many humans have gained abilities they may not realize or are not used to using. Abilities that only come in use at times of conflict as defense or a survival instinct. They can come in the form of magic or fierce speed. A human with this ability may increase their speed for exactly 2 rounds giving them a +3 on their dice for every attack.
Precognition: Evolution has found a way to give humans a sixth sense allowing them to predict a moment or two in the near future on what was going to happen. The ability allowing them to make the better move and faster. For one round the human adds +2 to their next roll.
Beyond the Veil: Some humans have the ability to see beyond the veil. This means that they can see through things like illusions and glamour. What used to be a rare ability has now become less slow. This ability allows the human to add +3 to their dice rolls on attempting to see beyond glamour or illusion. This is good for one round.
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