

NEONOSA CITY_
Cybernetics & Augmentation Information
Cybernetic/Augmentation Information:
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1.) Augmentations are not allowed to cover the entire body for strain on their life power. Augmentations will not ever affect the target more than 1 HP.
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2.) Players are allowed to have up to 3 augmentations per character, providing they do not also have genetic modifications. Please refer to the genetic modifications page.
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3.) To activate an augmentation/cybernetic in the character's body, they must have two post of activating said augmentation, this is a charge post. i.e (Sending a neurolink message to activate -non-combat-action- then the next action itself)
4.) The cybernetic/augmentation only lasts one round of combat itself and requires the use of another charge to activate it once again. However, if it is a hidden weapon in the arms or legs then the character only has to charge once to draw it out and use it in combat.
5.) If a player is able to change their appearance or form, the cybernetics and augmentation do not change with them. This means if a werewolf is changing into a half shift or Warform, they will change with said device and will be unable to use it in that form. Once in a different form, they will be able to use it as long as it is a humanoid form, not an animal form. Eyes and living organ replacements will still work, but animals will not be allowed to use weapons, and elemental based attacks with augmentations and cybernetics.
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6.) If you are getting a cybernetic/augmentation in IC RP then you must keep the log of the rp in case questions arise. If players are coming into sim with an cybernetic/augmentation they must state it in their character application with full explanation of what it is and how it works. There is a location for this on the application.
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*Neonosa City is a place that is not a physical city but a floating one that moves around. Joking got you, 33345. *